Demo: Dragon Age 2 (PS3)

I have no intention of picking up a copy of Dragon Age 2 when it releases next Tuesday – the buggy Dragon Age: Awakening saw to that – however I still intend on picking up a copy in a few months after it has a chance to get patched up a bit, and the price drops a few dollars.  Although I played the original Dragon Age on the PC, I have been seriously considering purchasing the sequel fir the PS3 so that I can play it with my wife.  After a few days of hyping her up on the game, [... read the rest ...]

Post mortem: Dragon Age - Awakening

Dragon Age: Origins was easily one of my favorite games of 2009; it was a return to a style of RPG that had laid dormant since the days of Baldur’s Gate, and I devoured it greedily.  I preordered the expansion, Awakening, when it was announced and picked up my copy on March 16th 2010, the day of release.  Reports immediately started filtering out that the expansion was riddled with bugs, some of which were of the game-destroying variety.  Disheartened, I left my copy uninstalled for three quarters of a year but finally installed and patched the game earlier this month, [... read the rest ...]

In no particular order I have a few bullet points to discuss today: Nintendo 3DS Despite the compelling devil’s advocate argument against Nintendo’s new 3DS unit presented by Jeremy Parish, I will still be running down to my local gaming store to buy two units – one for myself and one for my wife -  on March 31 2011 (assuming Nintendo hits their planned release date).  Still, Parish’s list of five perceived flaws could cause some gamers to think twice: – 3D doesn’t really add anything to games – The 3D effect doesn’t always work for people with vision problems [... read the rest ...]

Feb 162010
The Many Faces of Immersion

In the past couple of weeks both Evizaer and Wolfshead have featured articles on the topic of immersion in video games, however neither writer’s definition of the phenomenon rang particularly true to me. As a term, “immersion” is bandied around by gaming pundits when discussing games to describe a mash-up of factors that range anywhere from a “realistic game world” to an “extremely engrossing gaming experience”. The two aforementioned articles illustrate these usages wonderfully: Immersion is a state when the player or spectator (in the case of plays and motion pictures) temporarily suspends their disbelief and willingly transports themselves into [... read the rest ...]

Feb 022010
Illusion of control

As I listened to last week’s episode of The Digital Cowboys podcast (episode 140 to be exact), I came to the realization that the real triumph of Dragon Age was not that the game had a brilliant combat system, a deep dialog tree, a gorgeously realized world, or wonderful customization. A typical choice No, while all of these individual features were excellent in their own right, it was the emergent illusion of control that transcended simple game mechanics and story that made Dragon Age: Origins the masterpiece that it is. Despite having an overarching plot that is as linear as [... read the rest ...]

Jan 232010
Dragon Age: Forging a Legend

Warning: This article contains spoilers. Areas spoiled: Landsmeet, Return to Redcliffe, Defense of Denerim, End game Previous articles: 1, 2, 3, 4, 5, 6, 7, 8 It’s over. After 61 hours, 26 minutes and 49 seconds Fiona finally reached the end of her journey, slaying the Archdemon and restoring some semblance of peace to Ferelden. From her humble beginnings as a sheltered member of the Circle of Magi, she outgrew the boundaries set out for her by society, and forged a path of bravery, compassion, and even love through the hordes of Darkspawn. But I’m getting ahead of myself here, [... read the rest ...]

Dragon Age: Clothing optional edition

Warning: This article contains spoilers. I would, however, appreciate if you did not spoil anything beyond the point of the game that I discuss. Areas spoiled: Arl of Denerim’s Estate, Denerim Alienage, Leliana’s personal quest, various side quests Previous articles: 1, 2, 3, 4, 5, 6, 7 The end, I am told, is near. Fiona, now level 19 and fifty-seven hours into her quest, has secured the aid of all four Grey Warden allies and is prepared to challenge Teyrn Loghain Mac Tir for supremacy of Ferelden. My last few play sessions have been extremely plot heavy (a nice break [... read the rest ...]

Jan 102010
Dragon Age: Fart me a lullaby

Warning: This article contains spoilers. I would, however, appreciate if you did not spoil anything beyond the point of the game that I discuss. Areas spoiled: Orzammar, Carta Hideout, the Deep Roads Previous articles: 1, 2, 3, 4, 5, 6 Forty nine and a half hours into Dragon Age, and I have finally finished up the four main quests that started way back in Lothering all those weeks ago. I have secured the help of the Humans, Elves, Dwarves, and mages and am finally ready push out that slimeball Teyrn Loghain Mac Tir, and then take the fight to the [... read the rest ...]

Dragon Age: Forcing a Compromise

Warning: This article contains spoilers. I would, however, appreciate if you did not spoil anything beyond the point of the game that I discuss. Areas spoiled: Honnleath, Morrigan’s personal quest, Brecelian Forest, Brecilian Ruins Previous articles: 1, 2, 3, 4, 5 Ah Christmas: a time of family, friend, food, and video games. One of my big goals over my two week Christmas break was to make substantial progress in Dragon Age Origins, and so far I’ve done a worse job with that than I had wanted to. If anything, Fiona has received less play time over the past two weeks [... read the rest ...]

Dragon Age: And the Deathly Hallows?

Warning: This article contains spoilers. I would, however, appreciate if you did not spoil anything beyond the point of the game that I discuss. Areas spoiled: The Circle Tower Previous articles: 1, 2, 3, 4 Play time over the past couple of weeks has been limited, however I was recently able to get Fiona through the entire Mage Tower story line. It helps that this particular segment of the plot was a heck of a lot shorter than the Redcliffe story arc. In total I spent five hours liberating the Circle, which brings my total time played up to twenty-seven [... read the rest ...]

© 2004-2010 - Systemic Babble is created and maintained by Andrew Anderson. Suffusion WordPress theme by Sayontan Sinha