Self piracy

Video Games Comments Off
Sep 162011

Why allow others to pirate your game, when you can pirate it yourself and pick up sales in the process? tinyBuild Games has found success in uploading its new game, No Time To Explain, to the Pirate’s Bay. [...] The game has a unique feature that the full-fledged normal version does not: all of its characters wear pirate hats in-game, along with an ever-present pirate theme. [...] “You can’t really stop piracy, all you can do is make it work for you and/or provide something that people actually want to pay for. For us this is humor, we like making [... read the rest ...]

A recent report by the Social Science Research Council, entitled Media Piracy in Emerging Economies, draws conclusions that should be unsurprising to anyone who has studied the piracy issue at all during the past two decades.  Horrible pricing models, not citizen-criminals, drive illegal downloads and backdoor distribution worldwide.  Ars Technica explains: Their conclusion is not that citizens of such piratical societies are somehow morally deficient or opposed to paying for content. Instead, they write that “high prices for media goods, low incomes, and cheap digital technologies are the main ingredients of global media piracy. If piracy is ubiquitous in most [... read the rest ...]

Futility, thy name is Sony

In a move to stem a forecasted wave of game piracy made possible to the recent hacking of the PS3, Sony is considering including a unique serial code with every game they sell: Sony will respond to the recent publication online of PlayStation 3’s root keys by shipping new games with a unique serial code. Dutch website PS3-Sense says a source has told them that all future PS3 game discs are to carry a unique code, with players forced to input it onto the system for the game to launch. The source claims a similar system already exists on Sony’s [... read the rest ...]

In the magical fairy tale land that video games (and, for that matter, music) industry execs live in, every instance of a pirated title is equivalent to one lost sale.  They trot out this canard like clockwork every time that they need to justify a new and even more draconian form of DRM to hobble legitimate buyers while never actually impacting pirates in the slightest. But wait, could it be that there is a positive benefit to piracy.  Could software thieves actually contribute to sales: Indie developer Daniel Amitay credits piracy with a doubling of sales (thanks to The Escapist). [... read the rest ...]

I have no preamble today; the links start now! A solution to unwanted gifts? Over at Dubious Quality, Bill Harris has highlighted an absolutely awesome patent: A new patent from Amazon gives potential gift recipients the ability to set gifts from certain people to auto-screen or auto-return. That way, when Grandma sends you the latest sweater — it never ships — saving you and Amazon much grief. Video games are not reality Human stupidity is infinite, but this is still something special: A 23-year-old Clemson, South Carolina man darted into traffic on Highway 123 at approximately 9 p.m. on Monday [... read the rest ...]

Quick hits: OMG it’s almost Christmas edition

It sure would be nice if Christmas presents bought and wrapped themselves, Christmas cards wrote themselves, and Christmas cookies baked themselves – but alas, all of these things take time, and so more pleasurable activities like gaming and blogging fall by the wayside.  The Internet doesn’t slow down though, so here are a stocking-full of links to check out. (And hey, before you read through these, maybe throw on a batch of Cranberry Magic Bars… you won’t regret it.) Kiddie Porn Barbie I have no idea how a Barbie Doll with an embedded camera ever made it into production let [... read the rest ...]

Eurogamer has a great interview with Marcin Iwiński, co-founder of CD Projekt, the publisher responsible for The Witcher and its upcoming sequel.  In the interview, Iwiński identifies the two huge problems with DRM today:  (a) it treats legitimate customers like criminals, and (b) it doesn’t work. “Let’s look at Call of Duty,” Iwiński told Eurogamer at a press conference in Warsaw, Poland. “We are frequently checking the torrent sites before making our decisions. The game is out a few days and you have 100,000 people downloading it simultaneously. So it doesn’t work. “We could have some argumentative debate, saying, ‘Yes [... read the rest ...]

I don’t think it comes as a surprise to anyone that I’m a big Steam fan boy.  Despite the service (transparently) smuggling DRM into every game that it sells, I’m still more than happy to fork over the majority of my PC gaming money to the service.  The convenience, selection, and price are simply unmatched.  Keeping my massive bias in mind, I heartily recommend that all PC gamers check out the recent interview that Gabe Newell (co-founder of Valve) gave to PC gamer.  It’s a great read. On good games fueling overall sales in the industry: PC Gamer: I can [... read the rest ...]

The global publishing executive VP of gaming industry giant THQ, Ian Curran, recently sat down with CVG for a winding interview.  While the first three quarters of the interview was relatively uninspiring, it ended with a pair of interesting comments. First was Curran’s take on the future of the $60 video game: Rather than giving everything in a $60 game, the entry into that product is going to be cheaper through the digital route, and then we’re going to say to people: ‘If you want more, it’s going to cost you a little bit more – but you can choose [... read the rest ...]

Via GamePolitics.com, I came across an article by an admitted software pirate who asserts that Valve’s Steam service has stemmed his necessity to download video games illegally.  The former thief explains: Up until a few weeks ago, the last PC game I purchased and didn’t pirate was Team Fortress 2 via the digital download service, Steam. The last PC game I purchased in a retail box was Half Life 2. Yet like many, I’ve still managed to play every PC hit over the last decade. I simply couldn’t justify spending $50 on a game when pirating offers so many real [... read the rest ...]

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