
I only had time for a small amount of work on the Web Critters project last week, however the change that I implemented had dramatic and unexpected ramifications for the state of the simulation. On Monday and Tuesday I implemented the notion of a corpse into the simulation logic. Instead of simply disappearing when they run out of resources, agents now leave behind a corpse object containing resources equal to the genetic material that was locked away in their tags. (At present, offence, defence, and exchange.) Once fully consumed, corpses are removed from the environment, just like any other resource [... read the rest ...]
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