Chapters: Intro, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19

Like many forum-based roleplay games, stories could end abruptly and never reach a satisfying conclusion.  Impious Fall was not much different; after nineteen posts across three different characters I had established the back story for my character, Tereil, in a manner that was far more elaborate than required. As the co-leader of a guild I felt that I had to set a good example.  I wrote roleplay for Tereil, Meine, and Kiven for months, and was well-served by spending the time to flesh them out beforehand.

As a browser-based war strategy game, Canon/Monarchy servered as an excellent scaffold for storytelling, and I enjoyed my run of four or five years there.  Although Evernight Games still exists today, it is a shadow of its former self.  Like all of the text-based games that flourished in the early years of the Internet, the graphical revolution has stolen away most players and those that remain do not form the critical mass required to run a roleplay-enforced game.  Canon was never a particularly well-structured or balanced game, but it had an amazing community of story tellers that I was honored to be a part of.

Following my creation of Tereil and the Impious Fall storyline (which culminated in July 2002), I played the game for nearly another full year before finally leaving Evernight forever.  I never wrote another solo roleplay like this one, and writing fiction gave way to blogging in late 2003, which I have been doing ever since.

I probably won’t be able to produce a story a week for Systemic Babble, but when a creative outburst strikes, I’ll be sure to post the results.

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